Monday, 24 July 2017

Five Men at Kursk playtest


Over the weekend my mate Damon organised a learn-while-you-play session of World War II skirmish ruleset Five Men at Kursk. We made a few mistakes in the rules, as one always does, but the overall feel of the game - scurrying to cover, getting spooked by suppressing fire, and the tension of avoiding enemy reactions - made me think often of the drama in Band of Brothers and The Pacific.

So, as far as thematic enjoyment goes, Five Men at Kursk gets a thumbs up. 

Also in its favour is that it has no mucky muck points system that could get bogged down in list-building. Squad size and support sections are randomly generated. If you don't happen to have the figures you can work your way down the support table until you hit upon a bonus that you can field, or take a stat bonus.

Anyway, enjoy the pics. Several are from Damon's post on the Bolt Action Facebook group. Terrain is all his. Rather eclectic at present but we are working towards more realistic and thematically appropriate terrain. Right now its a process of finding the right plastic plants.

My IJA squad before rolling for force size. Result: seven troops only!

My chaps charge forward to establish themselves in cover with the LMG team providing suppressing fire to allow the NCO and his picked men to advance


However, seven men were more than enough to keep the US Marines pinned, thanks largely to my LMG team who were rolling between four and six shock dice in reaction fire







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