Monday, 4 March 2019

Dux Britanniarum - Some rules clarifications



Too Fat Lardies rules can be a little frustrating in how they organise information. I thought I'd share some rules clarifications I recently obtained via the Facebook group.

I'll update this page from time to time in order to provide a single, easy to find reference.

Latest Update: 4 March 2019

Fate Cards

A Hero of the Age - Doubles the number of dice a Noble or Champion contributes to combat but doubles the chance of being hit. Since Champions are only removed once the rest of the attached unit dies the doubled chance of a hit only applies to Nobles.

In tactical terms it makes huge sense to throw your Champion into combat whenever possible, meaning you can reserve your Nobles for command or a desperate bid to tip the scales.

Carpe Diem - Since a Carpe Diem card is suited it counts towards adding an additional 1D6 in the first round of any ensuing combat provided it is of the correct suit?

Activation

When a Noble's card is dealt he can only use his Initiative ONCE per turn to Purchase a card from the Fate Deck at the start of a turn.

Light Cavalry

a) Start out as Warriors when in close combat (p. 51).
b) It is implied (p. 33) that Light Cavalry function similar to Harassing Troops (except in close combat above), when doing so they attack as Skirmishers.
c) A Rally card can be used to remove shock from Harassing Troops and Light Cavalry which is useful since all Shock on such types can never be rallied by Nobles (p. 54).

While you can charge your Light Cavalry into close combat doing so is risky since they find it hard to shake off shock except via a Rally card.

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